Game design
Mara Cole
Balances fish movement, round length, and point values so every cast feels useful.
The people by the water
A casting-focused fishing demo with a more editorial layout, short sessions, and clear touch-friendly play.
Game design
Balances fish movement, round length, and point values so every cast feels useful.
Development
Builds the canvas game, responsive controls, and local score tracking.
Art direction
Creates the dockside atmosphere and keeps every gameplay element easy to spot.